- THIS, is a Candle!A while back, I spent time with some friends, playing board games outside by candlelight. It was the afternoon and getting dark. Someone brought out a candle with three wicks, and someone else in the group absolutely lost their mind at the sight of it. “What is that!? That’s the biggest candle ever! How is …
- Notes on Ballistic TrajectoriesWe will be talking about primitive mathematical models for the path of objects on ballistic trajectories: There will be ramblings, sample code, and a simple Unity WebGL demo. Definition of ballistic What exactly is something that’s moving ballistically? ballistic bəˈlɪstɪk ) ADJECTIVE Denoting or relating to the flight of projectiles after power has been cut off, moving under their own momentum and …
- TechnoOrganic Crustacean TimelapseStill going through my old 2020 stuff and found some old modeling and rigging footage that I’ve time-lapsed. The WebGL build of the demo was originally this blog’s first post to test if Unity WebGLs apps play nice with WordPress. That post got removed, but since the files are still on the server, I’ve cut …
- Old 2020 Developer Diary RamblingsA while back in early 2020, I had some free time, and I was making some stuff in Unity. I had an idea to record a weekly video development diary – and it was pretty painful: the videos take as long to record and edit as development does – when I’d rather just be developing.The …
- IK Solver From Scratch In UnityIn this post, we will cover a really simple (CCD) implementation of inverse kinematics. We’ll structure this with the typical format of waxing poetic, then some code samples and an embedded Unity WebGL demo. What is Inverse Kinematics? I’m assuming you’re here because you’re already familiar with the subject. But if not, IK is basically …
- Automating Tedious Tome Farming In Lost ArkCheesy automation for farming low-level collection quests with simple programming. I don’t play Lost Ark anymore, but this post has been on my TODO for quite a while. Automating the Grind There’s an MMORPG game called Lost Ark. It has a problem in that simple (Tome) collection quests involve grinding for a handful of hours. …
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- Duct Tales, Updates On My BaggageBack to writing about barrel bags; because… well, because! Templates So I’ve revisited the ol’ barrel-bag-outa-duct-tape thing. Up until now, the crafting process of these bags has been guided by rough sketches and drawing construction guides directly onto duct tape. This was done using a Sharpie Pen; its ink sticks to the slick side of …
- Modifying Windows System Menus in wxWidgetsSystem menus are those standard menus that open when you click an application’s icon in the top left of its title bar. There doesn’t seem to be a standard way to modify and respond to them in wxWidgets, so I’m going to go over what I did in my wxWidgets WindowsOS applications to modify the …
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- Probing Stable Diffusion Resolutions with FavelasSomething I’ve noticed is that the resolution size you give to Stable Diffusion doesn’t just change the output image size, but can also change the qualities of what is returned. This can vary depending on what type of content you’re generating. I want to start with exploring a past prompt, but from scratch with text-to-image …
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- Layering Dragon Landscapes, Stable DiffusionMore Stable Diffusion stuff. In this post, I went for mythical creature scenery. I decided on two things In order to get similar images, I would send an image back through the WebUI using the Image-to-Image tool. Prompt below: odette, fighting a dragon, wyvern, pheonix, fighting over city skyline, beautiful scenery, mythical, celestial, nature documentary …
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- 3D Printing
- Duct Tales
- Narcissism
- Notes
- Organizing
- Remixing
- Robots
- Stable Diffusion
- Uncategorized
- Unity WebGL Demo
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