I’ve previously posted about pausing an application in Unity. What if we want to pause it completely? Unfortunately, I haven’t been able to find an official way – and the fact that there’s a pause function that doesn’t actually pause (it throttles) leads me to assume there might not actually be an official way to …
Tag Archives: Pause
Throttling a Unity WebGL App
Sometimes, you may find that a WebGL app is taking up a lot of processing. While you’re browser may not show you exactly how much processing it’s talking, you’ll notice in the task manager that the process is taking up a lot more of the processor’s utilization when looking at your site and web app …