Calculating the Frequency of a Note
[Blog post]
Notes on how the notes are decided in (western) music and how to calculate their frequency values.
Primitives for Generating Tones
[Blog post]
Notes on how the building blocks for constructing tones.
Non-Primitive Waves
[Blog post]
Notes on combining primitive tones to make more complex sounds.
Basic of Representing Digital Audio
[Blog post]
Notes on how audio is represented for digital mediums.
Synthesizing Procedural Audio
[Blog post]
Given a math formula to generate audio, we cover the basics of how that becomes noise on a computer – as well as a demo for doing so in Unity.
The Basics of Streaming Audio
[Blog post]
Explains the fundamental concepts of audio streaming.
Notes on Audio Granulation
[Blog post]
Notes on how audio is chopped and reassembled to change the timing without changing its frequency.