Sometimes, you may find that a WebGL app is taking up a lot of processing. While you’re browser may not show you exactly how much processing it’s talking, you’ll notice in the task manager that the process is taking up a lot more of the processor’s utilization when looking at your site and web app …
Category Archives: Unity WebGL Demo
Delaying Unity WebGL Apps With Image Placeholders
When you build a WebGL app from Unity and use the test HTML sample code to embed the page, it starts immediately. If you want your app for an event before launching the app, here’s an example of hosting the app with a stand-in placeholder image – where the user must click the image before …
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